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Immersive Media Technology

A guide to investigate virtual reality and human interactions


Virtual Reality (VR) was first introduced in 1989 by Jarron Lanier, but the definition of it was unclear until 1992. In 1995 Steuer, Biocca and Levy explained how VR is similar to other types of media in that it delivers human created experiences, but is unique in that VR is the only media where this experience is interactive. 


For example, if you just watch a movie with Oculus Rift, it is hard to say that the experience is VR.  But if the views or images of the movie are changed by the viewers action, then this differentiates the experiences as VR. 


Augmented Reality (AR) takes digital elements and incorporates them into the users perception of the real world, unlike VR which completely replaces the real world with a fabricated one.  The most well known applications for this is with entertainment, seen with apps such as Snapchat and Pokemon Go.



Resources at the DSC for Immersive Media


These virtual reality devices are available for the public to either  try out in the space, build, or check out.


Oculus Rift

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HTC Vive

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Google Cardboard

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Destek - VR headset for mobile devices

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360 Video

Using these cameras, users can catch a video in 360 degrees that can be viewed on any VR device


Ricoh Theta


Digital Scholarship Consultations