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Games and Gaming

A look at Temple University Library's game collections and policies, as well as information for faculty on incorporating gaming in the classroom.

Resources About Gaming in Higher Education

Harnessing the Power of Games in Education

Game Studies: The International Journal of Computer Game Research

The mission of Game Studies is to explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories and to provide an academic channel for the ongoing discussions on games and gaming.

 

Higher Education Video Game Alliance

A platform for higher education leaders which will underscore the cultural, scientific, and ecnomic importannce of video game programs in colleges and universities.

Play the Past

Games in Higher Education

Kansas State University

  • Historical Veneers: Anachronism, Simulation and History in Assassin’s Creed II
    • Purpose: To examine and deconstruct the historical inaccuracies present in videogames based on historical events. Students play a few historically themed video games while they read academic articles related to the period or topic that is central to the game. 

Rutgers University

  • Selective Authenticity and the Playable Past
    • Purpose: To examine the intersection between collective memory and political economy or the selling of history; war and culture; video games.