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Games and Gaming

A look at Temple University Library's game collections and policies, as well as information for faculty on incorporating gaming in the classroom.

Games in Higher Education

Kansas State University

  • Historical Veneers: Anachronism, Simulation and History in Assassin’s Creed II
    • Purpose: To examine and deconstruct the historical inaccuracies present in videogames based on historical events. Students play a few historically themed video games while they read academic articles related to the period or topic that is central to the game. 

Rutgers University

  • Selective Authenticity and the Playable Past
    • Purpose: To examine the intersection between collective memory and political economy or the selling of history; war and culture; video games.