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Games and Gaming

A look at Temple University Library's game collections and policies, as well as information for faculty on incorporating gaming in the classroom.

Games at Temple

If you are interested in the Library adding a game to the collection, you may recommend it be purchased using the request form and writing Video Game, Computer Game, or Tabletop Game in the Other field. 

Also, if you would like to demo a game in class, you are welcome to use the Library's Gaming Den for this purpose.  To reserve this space, visit http://paleystudy.temple.edu/booking/viewing.

For more information on Gaming at Temple, visit the Temple University Gamers Guild page.

https://temple.campuslabs.com/engage/organization/tugamersguild

Games in Higher Education

Kansas State University

  • Historical Veneers: Anachronism, Simulation and History in Assassin’s Creed II
    • Purpose: To examine and deconstruct the historical inaccuracies present in videogames based on historical events. Students play a few historically themed video games while they read academic articles related to the period or topic that is central to the game. 

Rutgers University

  • Selective Authenticity and the Playable Past
    • Purpose: To examine the intersection between collective memory and political economy or the selling of history; war and culture; video games.