Digital Storytelling is the process of using digital methods to share academic and personal stories in a unique and creative way. Methods used by digital storytellers can range from the very basic to the very involved, and can consist of audio, visual, and multimedia components, depending on the content.
Digital stories make use of styles and tools that increase a scholar's capacity to share materials, offer the opportunity to address a wider audience, and encourage preservation of collected data.
Examples of digital stories (data-driven videos, research-oriented podcasts, etc...) can be found on the left side of this page.
Do I need to know how to code?
Where can I publish the stories after I'm done?
Do I have to download something?
No you can create products with Twine within the browser.
However, that means that your work is saved only in your browser. And since your work is saved only in your browser, if you clear its saved data, then you'll lose your work. You can get around this by remembering to use the Archive button often. You can also publish individual stories to files using the menu on each story in the story list. Both archive and story files can always be re-imported into Twine.
Another limitation with using Twine in-browser is that anyone who uses the browser can see and make changes to your work. So it would be inadvisable to use a computer where other people have access to it, such as a family computer, or a public one.
I have Windows, can I use it?
Yes. Twine runs on Windows, Mac, and Linux.
Which story format should I use?
There are dozens of creative tools that can be used to generate a digital story, some of which are usable at a very introductory level and some of which require a more advanced familiarity with coding languages or graphic design technologies.
Depending on the digital storytelling process you'd like to engage in, there are workshops and consultations offered at the Loretta C. Duckworth Scholars studio, as well as online tutorials and instructional videos that can guide new creators through the process of multimedia crafting.
In some cases, the greatest obstacle in exploring new digital tools is individual accessibility. Temple University students, faculty, and staff will have access to the Adobe Creative Cloud, which includes programs to edit audio (Adobe Audition) and video (Adobe Rush), as well as construct and edit illustrative or type-based designs (Adobe Illustrator and Adobe InDesign).
The goal of the Twine game is to illustrate as clearly as possible the accumulation of microaggressions and acculturative stress upon the physical and mental body, so that it may be better understood by people who may not understand how these incidents play out. You choose a character (Leslie or Alex) and play through various personal and professional experiences within their lives.
The game uses the "Choose your own adventure" format. These stories are not linear, instead your characters choices guide the direction of the story. All of the choices you make will impact your physical and mental state, as they would in real life. These choices consequently impact the decisions you are able to make in the future. Choices that you are unable to make due to physical and mental fatigue are demonstrated with a