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Immersive Technology (VR, AR, XR)

Guide to assist with research on virtual reality.

Community Groups

Educause XR (Extended Reality) Community Group
"Recent advancements in hardware and software tools, such as new consumer-grade virtual reality headsets and augmented reality toolkits, have led to a resurgence of interest around eXtended Reality ("XR"). Encompassing virtual, augmented and mixed reality, XR captures both the continuum between and the growing convergence of the physical and virtual worlds we inhabit.

Through meetings at the EDUCAUSE Annual Conference, electronic discussions, periodic group calls and/or webinars, and opportunities for group presentations, this group will provide members with forum for broad discussion around XR and the impact of these technologies on higher education. Our particular areas of focus will be (1) the rapidly changing landscape of XR technologies and content; (2) support models, applications and best practices for XR in teaching, learning and research; and (3) opportunities for shared community development of XR tools and content."

Community Standards for 3D Preservation (CS3DP)
"Although there is great interest in 3D applications in research, there is currently little available guidance regarding the preservation of digital objects and associated information in perpetuity. The preservation and sharing of research data is a necessary, invaluable responsibility of libraries and museums, and although standards and best practices have been developed for many kinds of digital data to ensure assets can be accessed and reused in perpetuity, the applicability of these standards to 3D data is limited, as evidenced by the 2017 CS3DP survey results. The proposed forums will convene qualified groups of experts and key stakeholders, including librarians, faculty and professionals in adjacent fields from the United States and abroad."